Scenario Two: Traffic's a Bitch
The CARTEL needs to move it's product from the dense forest factory to a nearby
airstrip. The cases are large and cumbersome, but they must get to the airstrip
before the scheduled arrival of the smuggler's airplane. The USFOR only has
intel that the CARTEL is attempting to move a large quantity of product.
Cartel Must move all PRODUCT CASES from FACTORY to AIRSTRIP.
USFOR has no intel on location of CARTEL FACTORY, Quantity of shipment or even
the existence of AIRSTRIP.
* US FOR must Secure as much PRODUCT as possible.
* US FOR must discover destination of PRODUCT
* CARTEL may take any route necessary to ensure delivery of PRODUCT to the EVAC POINT
* CARTEL must conceal location of the EVAC POINT
Additional Rules
* USFOR must capture PRODUCT and take to secured INCINERATION points
(established in first scenario) or back to their FOB.
* PRODUCT at USFOR FOB is considered Secured.
* PRODUCT at INCINERATION points must be removed from PRODUCT CASES and places
into INCINERATION BOX to be considered Secured.
* Cases may be captured by either side at either time, unless at USFOR FOB, or inside INCINERATION BOX.
* AIRSTRIP will have a discreet location, and an envelope containing airstrike
coordinates, (for USFOR to radio to COC)
* All PRODUCT will be accounted for by game control at the end of the scenario.
22 ttl
1 point --- USFOR securing product --- CARTEL delivering product
2 points --- USFOR discovers Airstip --- CARTEL conceals Airstrip
Scenario Three: No One Gets Left Behind.
A US NAVY SEAL team was assigned a similar operation by SOCOM, but they are now
cut off from main force, and need to be extracted. They have wounded.
* USFOR has no intel on location of SEAL team
* USFOR must locate, and link up with SEAL team.(relay to COC)
* USFOR must establish a secure Helo extraction site
* USFOR must escort SEAL team to either extraction site or USFOR FOB
* USFOR should prevent further losses to SEAL team.
* CARTEL must prevent extraction of SEAL team
* Cartel knows where the SEAL team is located at the beginning of the scenario
Additional Rules
* Any hit SEAL must be physically carried either to FOB or Extraction point to
be considered SAFE.
12 SEALs total (or staff number)
1 point --- SEAL unhurt to Safety --- SEAL hit during extraction
1 point --- SEAL wounded to safety --- SEAL extraction prevented